It should be noted that when using Rabid Rush, they will move forwards, so use the positioning of multiple Rabid Gnashers to your advantage in order to kill the Gnasher that will take its turn first the further back a Gnasher is, the more likely it is that it will take a turn. Unfortunately, failure to dispatch them will result in terrible consequences, as their high CRIT not only has a higher chance of inflicting bleeds and diseases, but will inflict party-wide stress as well. Quite a few monsters also use the mark mechanics to focus damage on a single hero here, so try to always bring a character with a protect ability. Blight damage is omnipresent here, but the Rabid Gnashers (zombie dogs) also deal a lot of bleed damage. Due to their considerable dodge chance, accuracy remains a serious issue in dispatching these mangy canines. The Weald is a forest with a happy mixture of human, eldritch and beasts. Another scenario is a group of three Gnashers appearing on their own, which may prove very troublesome. As said above, these hunters never appear alone and will commonly appear in pairs of two, aided by a seemingly random enemy in the back lines. There are also special bosses in the Darkest Dungeon, Courtyard and Farmstead. The combination of high speed, bleed and disease inflicting attack make these enemies a high priority target. navigation in: Bosses Boss Edit 0 of 2 minutes, 41 secondsVolume 0 02:39 Bosses are large, difficult enemies which the player encounters in the Ruins, Weald, Warrens, or the Cove.
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